Bewilderbox – Sector X: The B.R.U.C.E. Project [REVIEW]

Review - The BRUCE Project by Bewilderbox

A fun-filled game that plays to the strength of its medium and with plenty of humour.

Played 26 June 2020
4-player team: Jamie, Laura, Georgia & Jen
Completed in 48 mins
Play Sector X: The B.R.U.C.E. Project (part 1)

Premise

A freak accident results in Dr. Wilder Snr becoming little more than a brain in a jar. You must help his son to uncover the secret that will let him ressurect his father’s mind and plant it into an adorable little robot.

Theme / immersion

The B.R.U.C.E. Project has a fun interface that reminds me of point-and-click games like the Monkey Island series.

Your robot companion congratulates the completion of each stage with a wonderfully terrible robot pun. As someone who fully appreciates the ‘dad joke’, I was on board with this immediately. Some people find this kind of humour groan-worthy. Shame on you.

The look of the game is a bit simplified but that adds to its charm. The B.R.U.C.E. Project isn’t trying to pull you into its world. It just wants you to have fun.

There’s also a “celebrate” button in the top corner that you can press whenever you feel like. Please press it. It’s loud but it’s a great way to get a laugh out of your team mates … maybe not if you spam the button as much as I did, though.

Puzzles / signposting

There’s a lot here. The puzzles are deliberately made so that your team has to work together to solve and work through the puzzles. You can do it yourself, but regular screenshoting and a methodical approach will be your friend.

The puzzles had a mix of deciphering code, symbol/colour matching and pathfinding. It also does its best to replicate a more tactile puzzle, which worked quite well.

To get through each section you need a 4-6 digit code. So in that respect the puzzles all lead to a similar conclusion but there’s a surprising variety in the puzzle types.

All players are able to interact with the puzzles simultaneously, and you can see their cursors moving about at the same time as yours.

This has the potential to get frustrating if your team doesn’t have good communication. But we were able to come to a consensus on what we wanted to look at before going click-happy.

Hints / overall experience

We didn’t use any hints, so I can’t comment on that.

Three of the four of us managed to get online and play through the game without any issues. But one of us just couldn’t get the game to load. We managed a workaround by one of us sharing our screen so they could still take part in the puzzles.

So I’d recommend you go to the game site before you’re meant to play and make sure it loads okay for you.

We all had fun solving the puzzles, and none of us felt like we weren’t contributing to the game.

In summary

Sector X: The B.R.U.C.E. Project is a fun and quirky game that has a good range of challenging puzzles tucked under its belt. Its setup encourages communication and teamwork, and it gets that right in spades. The simplistic design betrays some solid puzzlework that plays well to its medium.

I’d recommend this for work team building events (as we did it), and teams of 3-4 who aren’t too bothered about immersion and just want a good time.

Sector X: The B.R.U.C.E. Project
Designed by
Bewilderbox and Eltham Escapes
Cost: £15
Duration: 60 minutes
Requirements: Computer/laptop, access to Internet, messaging app of choice if playing with remote players

Play Sector X: The B.R.U.C.E. Project (part 1)